This toolkit is a compilation of research, modules, and frameworks to guide designers, researchers, and community leaders in conducting inclusive and equitable co-creation, community engagement, or workshop sessions.
The toolkit consists of tested, sample ways of altering co-creation session designs to be more inclusive, as well as a case study of how and why the toolkit was designed this way.
How might I remix co-creation session planning to be more flexible for designers, and to make the process more inclusive for diverse participants?
As part of my research, I conducted user interviews and user testing with co-creation, to determine how I could best include, embrace, and enable diverse participant groups to participate in co-creation workshops or research studies.
My initial research was focused only on artists, but this expanded overtime as I realized the broader applicability of my research.
The testing phase of this research involved testing once with "traditional" co-creation methods, and a second time with my remixed techniques aimed at making these sessions more inclusive. Below are some examples of how I went about drawing out insights from these sessions.
Overall, I found that working through stages of user testing, peer critique, and the literature review to keep building and rethinking my project to be a challenging, rewarding experience.
I was able to go deep in an area that was often messy, and hard to parse through and make it to a solution, but this was so much more rewarding than the path I originally though I would follow going in to this project.
To guide the structure and positioning of the toolkit, I created this journey map, which represents the future-state journey of crafting a co-creation session using my toolkit.
The end product for this project was a series of modules within a toolkit for inclusive and equitable co-creation methods.
Each module provides theoretical and practical grounding in new and revised co-creation methods, and templates that designers and researchers can use in their own project.
At the beginning of this year, and throughout most of the first half of working on my project, I thought I would end up with a series of traditional interaction design deliverables.
The entire course of this project, I was able to challenge myself. Having the freedom to try new research methods (e.g. diary studies) and design tactics like co-creation, both helped me be more engaged in my work and also to learn skills and grow as a designer.
I also had to make a big decision in the later half of the year: stay within my comfort zone and produce an interaction design “typical” project, or go into unknown territory for me and explore a more research and generative outcome for my work.
Although I did find it intimidating to take that on, I’m so glad I did because I learned a lot more about how to frame research in a practical way, and make a deliverable (a toolkit) that I hadn’t had much previous experience with.